Thursday, 31 December 2009

Long time no blog.

Okayyy so, Its been a little while since I last post something, that's because of Christmas laziness and drink....well i'm not going to Lie, its Christmas. xD
Okay I have been working on the bonus level character, Its not final, but i wanted it to look like Flux but different, like the Grendels but different. I haven't had Illustrator so I have had to do it on Photoshop using the pen tool. Its a bit more time consuming, but I got there in the end, I played about with it and have 2 versions of him.
This is the latest version, I didn't like the eyes in the last one, so I inverted them and deleted what white that's left behind that was the black.
I invertedd the eyes. like show above, I like the above one better.

Thursday, 10 December 2009

Opening scene rough

I have designed some start sequence rough image, just to visualise what the starting story images will look like. Ones at night and ones in the day time, i really like the simplistic style of the images. here you are.

This was quite simple to create, Its mainly the pen and brush tool. I took the character Flux that I designed before and placed his one this kind of floating island type thing. I created this using the pen tool on Photoshop, coloured then and used the burn tool to create darker areas. the clouds in both images were just paint brushes, and the sun in the day time I literally made the moon yellow and put a Gaussian blur on it making it look like its glowing. Hope you like it. I will be putting more graphics up shortly.

Wednesday, 9 December 2009

Presentation Notes

Presentation Notes

Slide 2 - My Role

My main roles in the project are;

  • · Character design
  • · Visual material

Slide 3 - Storyboards

Flux is the main character is our game, he lives in a mystical land called Nebula, it’s a happy place full of light and happiness, until kreig comes along and steals all the light in the land, turning all creatures in nebula evil, Flux hides and escapes from this disaster, his quest is to collect all the light orbs to restore happiness back into the land of nebula.

  • · Then refer to storyboards.

Slide 17 - Our Influences

  • · Our main influences came from games we found called Feist, Aether, monkey tumble and Braid.
  • · Feist - We liked the very simplistic style with the silhouettes and trial left behind the character as it moves.
  • · Braid was quite similar Feist but focused more of light with shadows and silhouettes.
  • · We wanted to combine these two sorts of styles together having light trails combined with silhouetted elements within it.
  • · With Aether we like the start sequence and simple design of the character
  • · We liked Rasta Monkey because of the very colourful background and also how some of the items you go past are in front and some are behind you, its sort of like 3D in a 2D environment.
  • · For the character design my main influences were Kidrobot
  • · This was due to its stylistic and funky designs.
  • · We liked the idea of floating islands, this also reminded us of the British gas advert and sonic the hedge hog.

Tuesday, 8 December 2009

Website Design Template

From the image in the previous post Peter has taken the background from it and put it as the website image, Its very simple but very effective. I hope you's like it.

Website Image...for now.

This is something I did in photoshop for peter to stick on the website ready for the presentation, In this we took inspiration for Feist, the colours used in the back group, light trails and the silhouettes, I also incorporated the floating level matt and Peter cam up with, which i also said reminds me of the british gas advert. This isn't final at the moment, Its purely just a piece to show for now, Ave a skeeeeet.

test

Peter and Matt had an idea on levels or platforms hovering around, like little planets in the sky, there will be some drawing on here to show what i mean in about, but when I was told this i thought about the british gas advert, here is an image for.

Stay tuned for more stufff.

Presentation Layout

zSlide 1: Peter
Introduction
Throughout this presentation we’ll be taking you through the development
Slide 2: Everyone
Introduce their own area (explain what I will be doing, ei character design and backgrounds).

Slide 3: Peter
Characters – outline of each role
Slide 4: Grant
Storyboard (holding pictures up, reading descriptions and explain what's going to happen).

Slide 5: Matt
Names
Slide 6: Dan
How to play
Slide 7: Matt
Sound
Slide 8: Dan
Website/game/iPhone using Unity
Slide 9: Joe
Level designs
Slide 10: Peter
Website
Slide 11: Grant
Inspiration, where we got ideas, influences from Feist, kid Robot, British game and Braid

Slide 12: Dan
Audience
Slide 13: Peter
Gantt chart / blog
Slide 14:
Questions?

Grendel


This is the evil little bastard tries to steal the light orbs off of you. He holds a stick of fire to guide himself through the levels, his antennae also glow too, the closer they get the brighter the scene go's, this will alert you to his presence.

Monday, 7 December 2009

Possible Logo Ideas

Peter ask me to come up with some logo ideas, I initially thought of something like this. very simple and easy to use in context and also linked in with the glowing ball Flux sits on.

Saturday, 5 December 2009

Dr Dred


This is for now 'Dr Dred', we havent found a name for it yet. but he is the one that stole all the light.

Friday, 4 December 2009


Matt asked me to do a more simple Flux. I took the clothes off, and straightened up some of the lines. I like this very much. Peace Out.

Thursday, 3 December 2009

New and Improved Flux.

Matt Mentioned having Flux with as subtle outline as possible, so the outline would be just darker than the colour inside. making it more subtle and more natural.

Wednesday, 2 December 2009

Flux in HD...I mean Colour

This is Flux is colour.

Flux - Character Design.

Here is the general outline design for Flux. Enjoy.

Character Reseach

My group game across a website called Kidrobot, specializing in artist-created toys and imports from Japan, Hong Kong and Europe, They're very funky designs appeal to kids and adults. I have take inpiration from this website to develop ideas on Flux. Here is an image of one of my inpirations.

This character is very funky, I especially like the eyes, its very stylised. the colours make it stand out too. I want Flux to have a bringly colours body when you can see it, mayb e like bring orange or blue. Bery Nice.

Baddie For the baddie Joe came across a joker style villain, full black eyes, cape, stick and smart pants, we all quite like this idea. not necessarily the smart clothes. but a sort of glowing walking stick and evil glowing eyes. here is the image I will be basing the villain designs on..

Character Development

Okay so we have been talking about what the main character of this light orb game can been, we all agree'd it should be cute, big eyes, and harmless looking. We wanted very little detail in the head, very minimilistic as the their eyes will glow to lead their way through the level.


These are some sketches I did to come up with a character,m it was hard to decide what we wanted it to look like, we wanted it to look like a kind of mystical creature, but not scart. the ones circled in the picture are that basis on what I came up with so far. One eye, so its a cyclopse, big head, small body, it will travel around on a floating orb ball that collects the light orbs, the more orbs you collect the brighter it glows and the faster and highwer you can go. We came up with the name Flux for this character, it might be the name of the game aswell, but we wanted the name of the game to portray what the games about, ei the sun/light. Stay tuned for more designs.

Tuesday, 1 December 2009

Light Orbs

Our group came across a game called Feist, It's a game that uses silhouettes and light to guide you through the levels, Its very clever with lighting, and uses light orbs to bring the level to life. Here is a video for it.


We have used this game as inspiration for a game idea we came up with. Our innitial idea was that an evil dooer stolen all the light in the land, and your sole purpose is to take it all back and restore light to your hom e. We thought about it starting out dark using silhouettes so you can navigate round the game, collecting light orbs as you go bringing them to each check point to restore light, once all check points have been completed you will face a boss in oder to collect the all the light orbs to restore all the light to the land, but in each level there will be gremlins trying to steal it off you, if you lose orbs they die and you cant get them back, if you dont reach the minimum limit for each checkpoint its game over.
Within the game there will be mini games in which you have to collect more light orbs and score points for each orb you collect, these points go onto your profile the more points you collect the more stuff you can unlock withing the game.
When the gremlins come to steal your orbs fast pacing/suspence music will play. Matt Bridgeman will be making the soundtrack, you can listen to all his music on his music cloud.
Im going to be doing the character design, the sketches and final designs will be on here soon. Enjoy.