Wednesday, 9 December 2009

Presentation Notes

Presentation Notes

Slide 2 - My Role

My main roles in the project are;

  • · Character design
  • · Visual material

Slide 3 - Storyboards

Flux is the main character is our game, he lives in a mystical land called Nebula, it’s a happy place full of light and happiness, until kreig comes along and steals all the light in the land, turning all creatures in nebula evil, Flux hides and escapes from this disaster, his quest is to collect all the light orbs to restore happiness back into the land of nebula.

  • · Then refer to storyboards.

Slide 17 - Our Influences

  • · Our main influences came from games we found called Feist, Aether, monkey tumble and Braid.
  • · Feist - We liked the very simplistic style with the silhouettes and trial left behind the character as it moves.
  • · Braid was quite similar Feist but focused more of light with shadows and silhouettes.
  • · We wanted to combine these two sorts of styles together having light trails combined with silhouetted elements within it.
  • · With Aether we like the start sequence and simple design of the character
  • · We liked Rasta Monkey because of the very colourful background and also how some of the items you go past are in front and some are behind you, its sort of like 3D in a 2D environment.
  • · For the character design my main influences were Kidrobot
  • · This was due to its stylistic and funky designs.
  • · We liked the idea of floating islands, this also reminded us of the British gas advert and sonic the hedge hog.

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