Sunday, 6 June 2010

End of year

Finished the PDP essay but not sure if it was rightt. Apparently we had to use quotes and have a bibliography. Which I wasnt told.
I did find it quite easy and had alot to talk about for the year. I enjoyed the year on the whole although there was alot of group work which was more than I would have liked but I had better marks than last year.

I will post my essay soon but at the moment my computer charger is broken.

Wednesday, 28 April 2010

Kleenex Event Poster


Poster for a screening in Bournemouth Park. Cheers.


Poster for Film screening.


Poster for a screening in Bournemouth Park. Cheers.


Wham Bam Media. Box

A 4 day design agency workshop. Our product is Kleenex. we thought about having a 'what film makes you cry' slogan type thing, and an event where sad films are shown in bournemouth park area. in that We'd be handing out Kleenex tissue boxes sort of like this design.





Saturday, 20 March 2010

T-Shirt Designs

Dan created these 3 T-Shirt designs. I think they are quite funky. We aren't getting them printed due to time and money, but I think given enough time we would of. Never the less they are going in the bible. Here they are:


Grendel Tee
Flux Tee
Flux Moon Tee



Friday, 19 March 2010

Bible Stuff and The Dungeon.

I have been working on the bible, and will continue to do so over the weekend unitl printing on monday or tuesday. So much do though. I have done the Frpnt cover for it. Here it is for your enjoyment.



The Dungeon
Yesterday we decided to change the dungeon level. We thought compared to the other levels it wasn't as enjoyable and challenging. In this level we have introduced falling spikes that kill you if in contact. also faster dropping platforms making it harder to jump to each one. and that last thing we brought in is platforms that you must avoid then become the path you use to progress further. as well is that at the end when jumping on a platform it moves up, there will be an Orcus to collect before both the spikes crush you and still have time to jump back on the platform before its too late. you wont get another chance as it only goes up once.


Wednesday, 17 March 2010

Level Walk Through''s

Level Elements
In the game we have used a number of elements to improve the playability of the game. We have introduced Island platforms, which are sort of hovering stepping stones. some of these stand stationary and some move left to right and some up and down. Some of which in the later levels are activated to move only when you press and button.
Walls also stand in your way preventing you from going in that path which also requires a button to be pressed in order to break down the wall.
As you progress through each level it will get harder it will become with more Grendels to kill, you have to kill everyone of each level to progress to the next level as you are require to collect a certain amount of Orcus on each level. Also more risky jumps making timing and distance essential. This also becomes a huge factor in the last level where you must escape from the black mist, the camera pans so you must stay within the screen to survive, go beyond the dimensions and you die.


Tutorial Level.
This first level is just a tutorial level to show you how to play in the more difficult levels. The level has sign posts with instructions attached to them telling you how to play, e.g. right and left arrows to move side to side and space bar to jump.
As it's just the first level we didn't want to make it too difficult, in this you simply have to get used jumping onto still and moving platforms, collecting Ocrus and jumping onto Grendels. The more Grendels you jump onto and kill the more Orcus you collect. At the end you walk onto the button and that's the level finished. Also you can collect a life which is located at the very top, you must activate a moving platform to access it.

Break Down the Walls.
Level 2 requires you to go into Kreigs dungeon in order to hit a button to activate a moving platform and another button to break down the walls in oder to collect the extra orcus behind it, waiting in your path is another Grendel. Once you have got the required Orcus you head back to the finish.
The walls were put in to create more obstacles in the game, there is also more Grendels to be killed and more Orcus to be collected to Complete the level.

Escape the Black Mist
In this level the camera moves automatically so you must stay within visibility other wise you will die, what's also different with this level is that there is no ground, so if you fall off the platforms you doe and lose a life. There are also platforms that fall down after a certain amount of time so you must time jumps right. Time is tight in this level, on some parts you must turn back on yourself to collect Orcus and make rightly timed jumps so you must be be Precise.






Tuesday, 16 March 2010

iPhone version.

Hello, errr. Peter showed me an iPhone simulator for our website, here is a screen shot of it. We thought about changing Flux to the 3D version at the top of the screen on this one and on the actually website. On the iPhone site you will be able to login, check high scores, and download wallpapers, level walk through's, promo video and update your profile. On here you will also be able see your Orcus in the ball at the top of the screen and the brightness will also change according to your score, just like on the actual website.

Saturday, 13 March 2010

Buttons for the Game.

Here are all the buttons for the game.




Plenty O' Screens.

Okayy. Matt wanted me to go some screens for the game. I am really pleased with them. I will talk abit more about them now.

Crash Test Dummies - FLUX
This is just a simple screen at the start of the game just as an intro.

FLUX Controls
Just going through the controls of the game. Space Bar to jump, and left and right arrows to move side to side.

Game Menu
Just where all the Links for other screens. e.g. Controls, Play Game. Register, Logic Etc. The picture is Flux looking out the window, like at the start of the game.

Register
This one is for the register form so you can access the website. Make a profile, save and load games etc. The image symbolises Flux setting off into the distance, starting his journey like what you do when you register.

Login
This screen is so you can login to the game/website. The image on this one it looks like he's waiting to start. so I thought login would be appropriate.

Game Over
This one is for game over. Flux looking really sad. Simple as.

Friday, 12 March 2010

A Grendel sounds like a troll eating a burger.....anyway heres the Intro.

Riiiiightio people.
I have been hard at work creating the intro for the start of the game, At first is was going to mr 2D and vector styleee. But we decided on it being more 3D and have a realistic element to it,. using grass, mud, tree and sky textures to add more depth. Using the burn and dodge tool to create more realistic lighting within the images, lightening and darkening parts according to where the sun and moon are.
I used the 3D characters that the group made which add more visual aesthetics and runs with the rest of the theme. Overall I am very pleased with it considering I created it in such little time. Okay so Here it is. Enjoy.

Tuesday, 9 March 2010

Abit more inspiration.

My friend told me that the light house in my last post reminded her on the 'Gorillaz' video 'Feel good inc' I have got a few shots and sketches from it to put on here. and mine in comparison. Enjoy.


Lots to do, So little time.

Hey there. Its been a while. I have had to weeks without Internet so limited access only at uni, but everything is A Okay now. Lots to talk about I'm going to start with the start sequence.

I started doing some stuff from what I drew out, but it wasn't really that 3D, they wanted it to me realistic too so I needed to use patterns and textures to create this. I got some rough 3D designs of Flux to draw from and plan the sequence using these new rules. Here is the images I used of Flux.



I haven't got any scanned in images as on yet, but images will be up soon. I have started making the elements for the scenes, then I can just slot them in when and where I need them. I started out with 2 island platforms and them off that cuts them and resized them and came out with about 40 odd. Just so I don't have to use the same ones again. Here they are.


Next thing I made is the Bridges. I used the 3d image of the bottom slats that peter gave me and positioned and Photoshoped the rest of the bridge around that. I did a side on version and front on version. Here they are.



And finally here is a lighthouse I made on illustrator and put into photoshop. Yeahh.


Thursday, 25 February 2010

Creig, Grendel and Flux

Okay, so I have been at work with Creig making him so that he can be spline modeled. Setting him out front on and side of with him arms wide out. As well as that we have the Grendel, coloured and in the process of being animated by Dan. And Flux is being done by Peter I think.
Here are some still images updated from the last ones.



Friday, 19 February 2010

Creig, Game bible images and 3D modeling.

Alrighty people, I finally got round to colouring in Crieg last night. I think he looks pretty good to be honest. I had tried to go for a dark mysterious kind of colour scheme of black and red. Using the burn too to darken parts, creating shadows and trying to bring him into life. Here he is.

The post cards idea brought me a bigger idea for the images on the front of them of buildings, monuments and anything that links to them. Like holiday snaps. This isn't a final design but its just what I have been briefly working on. Its Creig infront of his castle.

Finally we need to get some 3D modeling done for characters and any element in the game. Im concentrating on Creig. it should be a challenge. But i think it'll be good.
Seeya later for now like.

Monday, 8 February 2010

Game Bible Stuff....

Okayyy. We had a group meeting today and we decided that if we are going to use Post cards for our Game Bible we would need to work out how many cards we need. Here is a list for what topics we need for each;

Character Profiles:
1. Flux - The main character.
2. Grendel - The evil character trying to stop you from progressing.
3. Creig - The ruler of Abbadon, who stole all the light to power his kingdom.

Places:
4. Nebula - Flux's home, where Creig steals the light from.
5. Abbadon - Creig's Kingdom, what he stole the light for.

6. How to play - Controls for the game.
7. iPhone - controls for the iPhone version.
8. Website - what's featured on the website and the works of it.
9. Inspiration - Where we got the ideas for our game. (x 2 cards)
10. Level walk through. (but on a map of the island).
11. Audience - Who the game is aimed towards.
12. Game rules - All the rules and consequences in the game. (2-3 cards)

Also random polaroids on the characters, levels and thing to pass around in the presentation.

Sunday, 7 February 2010

This is a post card. You write stuff on it.

I have just been experiments with different looks on the post cards. Enjoy em.

Flux
Grendel

Thursday, 4 February 2010

Hello Mr Post Man. Where's my post? Here you go Sir. Thank You.

Okay, Joe had an idea for the game bible, he thought they might be good on post cards. So I have just made some mock up backs of post cards. The images are final and it's not definatly going to be like the below examples. Im just prototyping. Enjoy

Grendel
Creig
Flux

Tuesday, 2 February 2010

Hello I'm Unity, I do some stuff then I crash, Its my nature, And the real bitch is that I don't Autosave. Enjoy.

Okayy I started on the unity workshops today (better late that never), It crashed not enough halfway through. Piece of S**t :), Fortunately I was taking screen shots every now and then, So I have a few screen shots to add on this Posttt. I will explain the below too. Enjoy....


Rightt, The first one is just a simple one where I made the island outline, the I textured it with grass, and on another texture layer I used a dirt texture, I then made it into a volcano and hallowed it out, I then used a stone one, but at that point I didnt get chance to screen shot it before it crashed. :(

Thursday, 21 January 2010

Back again...just like a yoyo

Helllooooo people. I have used some brushes in this one I do prefer it. Charrrrrs. G.Night x


Website Research

Hello all, I have been looking for inspiration for the website, to make it functional, aesthetically pleasing and creative. I have at the moment 3 examples of websites that caught my eye.
The first one is the website Vimeo I like this because its simple and clever, the clouds and the hot air balloon follow you down when you scroll, But the real eye catcher is the graphical piece at the bottom. Its slick contemporary and vector style feel makes it cheery and pleasing to the eye. I like the lands 3D feel to it and how you can see the layers of it too. Here it is:


The next website is the Drop Dead, what I like about this one is the simplicity about it, the image in the background and the simple colours. It's easy to navigate and aesthetically pleasing.


And the last one is the Cadburys website, the reason I like this is because its like a virtual movie, the water shimmers and the hot air balloon is hovering about the page. And when you hover over certain objects they move. Its quite picturesque in its own little way, not something that I would design into our site just because we want to keep our site simple. But i also like the simplicity of it all too. Kudos :)


Thats all for now. I will be posting more website ideas later on..

Wednesday, 20 January 2010

Hello. Is it Tea your looking for?

Okay. firsts things first, I have been working on an image to go at the start of the game, like a story to show people what happened and what you have to do in the game. I showed two of my group members they like it but think I should wait till its done to do stuff like that incase things change in the game while making it. But here it is anyway I'm really proud of it personally.
Another one is an image for the website, similar to this one but simplified here it is. not got much to say about this one. haha

Monday, 18 January 2010

Update time.

Okay havent posted in abit. Things have changed, Matt has got a bit more competent with spine modelling and all that jazz, So we have decided to change how Flux moves. Instead of a floating ball, he wants him to walk and drag the ball behind him. So that mean I had to do back to sketching to get things right. I am happy we have decided to this because it will inevitable make the game better and give more marks (hopefully). I have done some sketching on what it may look like. Here it is...

Sunday, 3 January 2010

His name is....(to be confirmed)


Rightt, I want to recreate this character on illustrator when I get back to uni cos the version I have done here isn't that big and there is alot more I can do on it when its in illustrator. Okayy so this IS what its hopefully going to look like, enjoy, oh yeah and i haven't got a name for it yet.